#ifndef COPTIONS_H_
#define COPTIONS_H_

#include "IGameState.h"

class COptions : public IGameState
{

	COptions();
	~COptions();
	COptions(const COptions&);
	COptions& operator=(const COptions&);

public:

	static COptions* GetInstance();

	void Enter();
	bool GetInput();
	void Leave();
	void Update(double delta);
	void Render();
	void StartUp();
	void ShutDown();

};


#endif